
There is nothing I can do to fix these issues, as that's just how the engine works with this feature at this time.

No-slots select for 500 characters (f) and 65-slot select with 26 slots for secret characters (f). f (159 slots) is selected by default (and is the select screenshot). There is no sound effect when switching between characters in the same category. Both files preloaded with the screenpack over fresh MUGEN builds. Translated the most important things into English. When returning to the character select screen, rather than the cursor remembering what character you last chose, it'll instead be on the first character of the category you chose. The screenpack was modified by me and the following improvements are: - Fixed some sprites. It's best for both players not to browse the same category at the same time. When toggling through characters in a category, it'll change that slot for both players. This does create a few eccentricities not found in the MUGEN version however: This screenpack uses IKEMEN's shared slot feature to allow for infinite character slots. Support for IKEMEN's additional features and modes. Really cool custom made lifebars based on KOF 2002 The program reads from mugen.cfg and the f file of the selected motif, and tries to scale the screen accordingly it should get it right for Mugen 1.0 but for hi-res WinMugen you need to use the setting available via the File -> Options menu.

Unlike MUGEN category-based select screens, it doesn't rely on an "invisible grid" that makes switching categories confusing. It should work with WinMugen, hi-res WinMugen and Mugen 1.0. Literally infinite character slots, believe it or not. A category-based screenpack, something I haven't seen for IKEMEN yet. The compressed file contains everything, it's recommended not to replace the files with your current mugen.
#Mugen screenpack 1.0 500 install
Most especially, I wanted to let the user install this cleanly rather than providing it with a full MUGEN install like I did before. The screenpack was modified by me and the following improvements are: - Fixed some sprites. While I kept the core simplistic design of the original, I wanted to correct what I considered to be some egregious errors as well as create all new health bars that look a lot more polished than the original, and take advantage of a lot of IKEMEN Go's additional features. This is a remaster of my MUGEN Generations screenpack, but for IKEMEN. I said I'd do it 4 months ago and I finally got around to it. Being a high-definition screenpack, it runs at 1280x720 resolution as opposed to the original's 640x480 resolution.Warning: This Screenpack only works with IKEMEN Go version 0.98.2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN. There is a hi-res version of the EvE screenpack (also created by DJ-VAN) that both looks graphically smoother than the original, displays M.U.G.E.N in a bigger window, and has complete support for M.U.G.E.N 1.0 - something an un-patched version of the regular EvE screenpack lacks. The original lifebars are still present, allowing the user to choose the version they prefer, but they are not used by default. Referred to as EvE Battle for 1.0, this edit fixes the incompatibility issues present in the original which prevent certain characters that use localcoords from displaying properly in M.U.G.E.N 1.0 and newer, but is otherwise identical to the original and does not include screenpack features introduced in 1.0, such as a victory screen.īased on DoomGuy II's EvE Battle for 1.0, this edit includes a victory quote screen and features a modified version of the original lifebars that replaces the diamond-shaped portrait boxes with square ones and subsequently repositions them below the lifebars, with the simul and turns variants seeing similar alterations while remaining above the lifebar like the original unlike the original, however, the boxes for the third and fourth teammates are always present regardless of whether the team mode is simul or turns. It is the same style as EvE only the characters are not categorized.

EvEvolve is a secondary motif that is included with the standard EvE screenpack.
